Post by skywalker on Dec 2, 2007 14:57:34 GMT -5
Name: Vincent Valentine
Gender:Male
Race: Human
Class: Jedi
Height: 6'0
Weight: Unknown
Eye Color: Blue
Hair Color: Brown
Skin Color: White
Skin tone: Light
Dress Code: Vincent wears a white shirt with a jacket on top. Black gloves and boots. Black pants with many belts.
Weapons:
Silver Lightsaber - A silvery lightsaber which is also a triggersaber.
Gunblade - A blade made of gunmetal. It can also shoot bullets. Used for both close range and far range.
Misc.: A scar on his face by his eyes and nose.
Faction: Republic
Rank: Councellor
Force Powers:
Burst of Speed (Basic/Universal) - Allows for a short 2x burst in speed
Resistance (Basic/Uni) - This power protects from direct force attacks weakening the damage and possibly stopping their effects altogether.
Force Levitate (Basic/Uni) - This power allows the user to levitate small objects.
Force Push (Basic/Uni) - This power can push larger objects such as boulders and people aside.
Cure (Basic/Light) - Cures Minor wounds like Shallow cuts, vibro blade wounds, Grazed Blaster wound
Force Aura (Basic/Light) - Creates a small sheild around a certain body part for a short time that halves the damage of blaster and vibro attacks, uneffective against Lightsaber.
Valor (Basic/Light) - This basic power increases physical attributes like strength and speed for a short time.
Stun (Basic/Light) - Stuns a foe for a brief moment to advance on them.
Stun Droid (Basic/Light) - Stuns a droid for a short time.
Knight Speed (Improved/Uni) - Allows for a Medium 3x burst in speed
Immunity (Impoved/Uni) - This power gives off a better protection then its counterpart against force attacks, many force moves that affect the mind and body are stopped.
Force Whirlwind (Improved/Uni) - For a short time a person will be lifted up and spun, those around them will be pushed aside.
Force Supression (Improved/Uni) - Makes Basic powers stop altogether when used by a lower trainer person.
Throw Lightsaber (Improved/Uni) - The Ability to throw and recall your lightsaber in an attack.
Force Camouflage (Improved/Uni) - The ability to adapt to your surrounding and become Camouflaged.
Force Sight (Improved/Uni) - Allows the user to see more clearly on the actions of another. The user loses all physical sight and gains the sight to see dark and light forces. Force sight can be easily manipulated by higher ranking force users into making them completely invisable to sight.
Heal (Improved/Light) - Cures Moderate Wounds such as shallow Light Saber cuts, small fractures in bones.
Force Shield (Improved/Light) - Creates a medium sized sheild across a body part that reduces damage 3/4 of blaster and vibro attacks and 1/4 of light saber attacks for a short time.
Knight Valor (Improved/Light) - Increases Physical Attributes plus vision and reflexes for a few minutes.
Affect Mind (Improved/Light) - Allows a Jedi to persuade a weak mind into doing something for them, this cannot be used on any trained Jedi or sith.
Stasis (Improved/Light) - Stuns a group of foes briefly.
Disable Droid (Improved/Light) - Turns a droid off until it's protocol reboots it.
Dominate Mind (Advanced/Light) - Allows a Jedi to persuade medium minds aside from Jedi trained minds into doing somthing for them.
Force Armor (Advanced/Light) - Creates a Fully shield around the body that stops all damage from blasters and vibro attacks and halves the damage of a Lightsaber for a short time.
Precognition (Advanced/Uni) - Warns a force user when they are about to enter extreme danger. It is a rare power and not one that can be learned easily.
Force Wave (Advanced/Uni) - This power can push a number of objects and people around the user away.
Force Inspire (Restricted to Masters/Light) - Masters of the force have a inspiration to where they gain followers for the good, and bad. There are five levels of this depending on how strong one is in the force.
Master Speed (Advanced/Uni) - Allows for a Medium 5x or Long 3x burst in speed
Force Breech (Advanced/Uni) - Cancels Improved powers when used by a lower trainer person.
Stasis Field (Advanced/Light) - Stuns a group of foes for enough time to turn the tides on that foe or escape.
Reprogram (Council/Light) - The mind of one must be in a stand by mode, thus being unconcious by force means. The user can lock away memories and program new memories in their place making a new person.
Battle Meditation (Council/Uni) - Battle Meditation makes those on your side around you become stronger and makes the output of the mind greater doubling that person in skill. It can be used to turn the tides of large battles
Saber Control (Council/Sith Lord/Uni) - Calls up a set of Sabers to fight along side the user, thus floating light sabers.
Skills: Piloting, door cracking, weapon expertise, that kind of skills.
Strengths & Weaknesses: (at least one weakness for 2 strenghts.)
Ship:V-Wing Starfighter
History:
Role Play Sample: Must be at least as long as the history and, if you wanna play a high-rank Jedi or something, it must be precised here why.
Gender:Male
Race: Human
Class: Jedi
Height: 6'0
Weight: Unknown
Eye Color: Blue
Hair Color: Brown
Skin Color: White
Skin tone: Light
Dress Code: Vincent wears a white shirt with a jacket on top. Black gloves and boots. Black pants with many belts.
Weapons:
Silver Lightsaber - A silvery lightsaber which is also a triggersaber.
Gunblade - A blade made of gunmetal. It can also shoot bullets. Used for both close range and far range.
Misc.: A scar on his face by his eyes and nose.
Faction: Republic
Rank: Councellor
Force Powers:
Burst of Speed (Basic/Universal) - Allows for a short 2x burst in speed
Resistance (Basic/Uni) - This power protects from direct force attacks weakening the damage and possibly stopping their effects altogether.
Force Levitate (Basic/Uni) - This power allows the user to levitate small objects.
Force Push (Basic/Uni) - This power can push larger objects such as boulders and people aside.
Cure (Basic/Light) - Cures Minor wounds like Shallow cuts, vibro blade wounds, Grazed Blaster wound
Force Aura (Basic/Light) - Creates a small sheild around a certain body part for a short time that halves the damage of blaster and vibro attacks, uneffective against Lightsaber.
Valor (Basic/Light) - This basic power increases physical attributes like strength and speed for a short time.
Stun (Basic/Light) - Stuns a foe for a brief moment to advance on them.
Stun Droid (Basic/Light) - Stuns a droid for a short time.
Knight Speed (Improved/Uni) - Allows for a Medium 3x burst in speed
Immunity (Impoved/Uni) - This power gives off a better protection then its counterpart against force attacks, many force moves that affect the mind and body are stopped.
Force Whirlwind (Improved/Uni) - For a short time a person will be lifted up and spun, those around them will be pushed aside.
Force Supression (Improved/Uni) - Makes Basic powers stop altogether when used by a lower trainer person.
Throw Lightsaber (Improved/Uni) - The Ability to throw and recall your lightsaber in an attack.
Force Camouflage (Improved/Uni) - The ability to adapt to your surrounding and become Camouflaged.
Force Sight (Improved/Uni) - Allows the user to see more clearly on the actions of another. The user loses all physical sight and gains the sight to see dark and light forces. Force sight can be easily manipulated by higher ranking force users into making them completely invisable to sight.
Heal (Improved/Light) - Cures Moderate Wounds such as shallow Light Saber cuts, small fractures in bones.
Force Shield (Improved/Light) - Creates a medium sized sheild across a body part that reduces damage 3/4 of blaster and vibro attacks and 1/4 of light saber attacks for a short time.
Knight Valor (Improved/Light) - Increases Physical Attributes plus vision and reflexes for a few minutes.
Affect Mind (Improved/Light) - Allows a Jedi to persuade a weak mind into doing something for them, this cannot be used on any trained Jedi or sith.
Stasis (Improved/Light) - Stuns a group of foes briefly.
Disable Droid (Improved/Light) - Turns a droid off until it's protocol reboots it.
Dominate Mind (Advanced/Light) - Allows a Jedi to persuade medium minds aside from Jedi trained minds into doing somthing for them.
Force Armor (Advanced/Light) - Creates a Fully shield around the body that stops all damage from blasters and vibro attacks and halves the damage of a Lightsaber for a short time.
Precognition (Advanced/Uni) - Warns a force user when they are about to enter extreme danger. It is a rare power and not one that can be learned easily.
Force Wave (Advanced/Uni) - This power can push a number of objects and people around the user away.
Force Inspire (Restricted to Masters/Light) - Masters of the force have a inspiration to where they gain followers for the good, and bad. There are five levels of this depending on how strong one is in the force.
Master Speed (Advanced/Uni) - Allows for a Medium 5x or Long 3x burst in speed
Force Breech (Advanced/Uni) - Cancels Improved powers when used by a lower trainer person.
Stasis Field (Advanced/Light) - Stuns a group of foes for enough time to turn the tides on that foe or escape.
Reprogram (Council/Light) - The mind of one must be in a stand by mode, thus being unconcious by force means. The user can lock away memories and program new memories in their place making a new person.
Battle Meditation (Council/Uni) - Battle Meditation makes those on your side around you become stronger and makes the output of the mind greater doubling that person in skill. It can be used to turn the tides of large battles
Saber Control (Council/Sith Lord/Uni) - Calls up a set of Sabers to fight along side the user, thus floating light sabers.
Skills: Piloting, door cracking, weapon expertise, that kind of skills.
Strengths & Weaknesses: (at least one weakness for 2 strenghts.)
Ship:V-Wing Starfighter
History:
Role Play Sample: Must be at least as long as the history and, if you wanna play a high-rank Jedi or something, it must be precised here why.