Post by astrja on Dec 3, 2007 23:29:34 GMT -5
Name: Astrja (pron: Ass-tra-ya) formerly : Ikara Danashade
Age: 31
Gender: Female
Race: Miraluka
Class: Dark jedi (Dark master)
Height: 5'5''
Weight: 154 lbs
Eye Color: none
Hair Color: White
Skin Color: White
Skin tone: Dark tan
Dress Code: She is constantly wearing a black death shroud that is also wrapped around her head. A slit has been made near her mouth for convenience (although she paint them pitch black). All is bound together by countless belts. She occasionally wear an open black robe when she is not on the terrain.
Weapons: Lightsaber, white crystal.
Misc.:(piercing, scars, etc...) none.
Original Artwork
Faction: Independent
Rank: --
Force Powers:
Master: All Basic - 6 Improved - 8 Advanced
Basic:
Burst of Speed (Basic/Universal) - Allows for a short 2x burst in speed
Resistance (Basic/Uni) - This power protects from direct force attacks weakening the damage and possibly stopping their effects altogether.
Force Levitate (Basic/Uni) - This power allows the user to levitate small objects.
Force Push (Basic/Uni) - This power can push larger objects such as boulders and people aside.
Wound (Basic/Dark) - A limited power that creates a stagling effect for a short time. You must have eye contact.
Affliction (Basic/Dark) - Causes someone to become Poisoned for a short time.
Fear (Basic/Dark) - Causes a sudden urge to fear their foe, those with trained wills can over come this.
Shock (Basic/Dark) - Emites a strand of lightning from the users hand onto a single foe.
Telepathy
Resistance (Basic/Uni) - This power protects from direct force attacks weakening the damage and possibly stopping their effects altogether.
Force Levitate (Basic/Uni) - This power allows the user to levitate small objects.
Force Push (Basic/Uni) - This power can push larger objects such as boulders and people aside.
Wound (Basic/Dark) - A limited power that creates a stagling effect for a short time. You must have eye contact.
Affliction (Basic/Dark) - Causes someone to become Poisoned for a short time.
Fear (Basic/Dark) - Causes a sudden urge to fear their foe, those with trained wills can over come this.
Shock (Basic/Dark) - Emites a strand of lightning from the users hand onto a single foe.
Telepathy
Improved:
Force Sight (Improved/Uni) - Allows the user to see more clearly on the actions of another. The user loses all physical sight and gains the sight to see dark and light forces. Force sight can be easily manipulated by higher ranking force users into making them completely invisable to sight.
Force Camouflage (Improved/Uni) - The ability to adapt to your surrounding and become Camouflaged.
Knight Speed (Improved/Uni) - Allows for a Medium 3x burst in speed
Immunity (Impoved/Uni) - This power gives off a better protection then its counterpart against force attacks, many force moves that affect the mind and body are stopped.
Throw Lightsaber (Improved/Uni) - The Ability to throw and recall your lightsaber in an attack.
Slow (Improved/Dark) - This affects the will of another causeing them to slow down in speed. If the force of another is greater this power become uneffective.
Advenced:
Kill (Advanced/Dark) - A stronger form of Choke, but when strengthened it could break the bones in the neck and kill the foe, this of course uses up energy.
Insanity (Advanced/Dark) - Causes a Irristable urge to fear their Foe, they can become severly doubtful and stop fighting altogether, those with trained wills can reduce this.
Force Storm (Advanced/Dark) - Emites several strands of lightning over head that hits every foe around the user.
Death Field (Advanced/Dark) - Drains energy from several Foes or heavily from a single foe to heal heavy wounds.
Mind Trick (Advanced/Uni) - Makes an enemy of weak mind fight along side you for a few minutes.
Beast Trick (Advanced/Uni) - Makes a creature of weak mind fight along side you for a few minutes.
Deflection (Advanced/Uni) - Allows the user the ability to block some blaster bolts with their hand. Constant Effect.
Force Breech (Advanced/Uni) - Cancels Improved powers when used by a lower trainer person.
Skills: Stealth, light saber expertise, singing, mecanics a bit of piloting but not an ace driver.
Strengths & Weaknesses:
Strengths: Discreet, intimidating, seductive, cunning, intelligence, belief in freedom, wisdom, composure.
Weaknesses: Melancholy, hatred, loneliness, anti-socialism, light, insanity
Ship: FinalSorrow
Type: Modified Sith Freighter
Weapons: twin turbolaser
History:
Ikara was raised by rich human parents, on corruscant. Her father, Alant Danashade, was the headmaster of a shipyard. The never spoke much about the way the adopted her nor about why she was different. They never explained her "eye incident" and scolded her every time she affirmed that she was able to see.
Thus, by being constantly told that she could not do this precise thing, she indeed became really blind.
To her parents, she was a crippled child, and somehow she didn't have the right nervous connections to plug artificial eyes. They in fact always feared her, for her strangeness, as they feared the very word of the Force; chimera and paradigms. They thought that it would only bring harm to Ikara...
All went right, for a time. Ikara attended specialized classes halfway across the globe, alongside a special guide droid. There she learned mathematics, languages, arts and so on.
A Jedi on an information mission passed by Ikara's school and felt her unusual connection with the force. Not being too old to start her training, they went to her parents' house to explain their point of view. Completely hermetic to the Jedi traditions, the parent refused to see their child go on such an experience, disconnected from her adoptive family. But the child's will was oriented toward the Jedi order and all their promises of adventures and the possibility of her to see again through the force. Siding with the Jedi master, she helped him convince her parents, they wanted the child's happiness.
So she left for the Jedi temple. There she learned all a Jedi should learn, not only the use of the force and the handling of the lightsaber but also piloting, mechanics, history and spatial geography. After a while she began to see again through the force.
As a student, Ikara was not a genius. She was found guilty of knowing love, excitation and fear. Her master constantly scolded her but she just couldn't bear rules and disciplines.
But she still managed to suppress her nature and became calm and wise enough to graduate to the title of Jedi knight. Ikara and two other Jedi to be were assigned the mission of capturing a criminal near the slums of Corruscant. They encountered resistance from the suspect and a gunfight ensued. The jedis were closing-in on their target when a few blaster shots hit a battered, old building who automatically began to crumble. Ikara, caught under it, managed to cut herself a path to the deep sewer before the massive tower felt over her.
To her friends, she appeared as dead. They searched for her but the chance of survival where minimals, and the location was not safe enough to conduct in dept searches.
So, left as dead in the slums on coruscant, her memories began to blur. She remember herself being forced to feed on her anger to survive. She wondered why her teammates didn’t come to seek her, leaving her to a certain Death. She despised their incompetence and their treacherous behavior. The more she walked in these slums the more she was looking like a beast, an undead. That was what she was somehow, someone dead who yet lived. Like a beast, she fed on weaker beings, whatever they may be. Like a beast, she took pleasure in killing. She was someplace else...someplace like hell.
Someday, the beast found her path to the surface again, and all became clear. Her mind evolved to a point of no return, and she felt no guilt about it.
Her anger was complete when she first used her ID chip to learn that she was considered as dead. Surviving the surface was an other thrill... she would need a name. Being a beast alone would not suffice.
So she made contacts, found herself a new identity. Astrja (deceased in miralukese(invented by me was born. She made a living of abduction, assassination and thievery. While being dead did not make her disappear completely from the world, it faded her existence. Being a shadow was so easy...
Then she met with Setzh, who was just a child at this time. Like her, it was someone that fate casted aside. So she decided to teach him about the hardness of life. He would become her servitor, her bodyguard (like if she ever needed one...) and her apprentice.
Then, she became too famous in her domain. Fame is not what you seek when you live from shadow. Attracting attention from jedis would prove dangerous, so she needed to leave Coruscant, for a while.
She decided to pay back a visit to the smuggler that led her to her demise. She had known from contact that he was owning a modified Sith Freighter. She decided that this was time for payback and flew away with it, without his owner knowing.
Role Play Sample:
Corelian run, a few parsec after the Mid Rim limits, toward the Arkanis system:
The dark, deep shadow of the desert of space. A black arrow offer a variation. The hyperdrive running gently, the FinalSorrow was making it’s way through the uninhabited stars. The astrogate was chosen with care, calculated twice, as Astrja wanted it.
The light system on the Modified Sith Freighter was removed before their take off: a dead weight. They were replaced by phosphorescent stripes and commands, the fewer the better. Painted black, the ship had all of and abandoned, yet fine looking ship.
Siting in an ornate chair in her room, Astrja meditated on the possibilities offered:
Tatooine was full of possibilities, the cantina was full of mercenaries, so finding and employer would be a piece of cake. Using her powers, she could also make money on bets, a popular activity. The Hutt could also prove to be an interesting source of money. Crime, debauchery and slavery was the main source of money for half of the population of this planet... along with moisture farms.
Making money there would be an easy task... far too easy. If boredom took her, she could also test herself in these famous desert. This would prove an excellent training exercise for her apprentice. She wanted to have a test on the reputation of these krayt dragons...
In any cases, the Jedi, or other troublesome weak minded person would not find her on this dusty planet.
She would remain there only the time to refill their food rations and maybe pay herself a few modifications on her ship.
Boredom took her, she went down to the future cell block her apprentice was working on, eager to find some action... Setzh needed training anyway.
Reason for master:
-I want to play a master / apprentice relation with a friend of mine.
-As a miraluka I need an advenced jedi power (force sight) to play it.
-I am not a power hungry person, I never abuse.
-My character is rather solitaire person, so to survive, as a dark jedi, she must have learned to be discreet and to defend herself.
-I have experience in the SW universe (games, RPGs, books and of course the movies)